Go Nuts!

Marvel Super Heroes #168

Go Nuts! - Marvel Super Heroes

Type: Sorcery

Mana cost: {G}

Card text: Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) Choose one. If this spell was cast using teamwork, choose both instead. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature an opponent controls.

Rarity: common

Artist: Ignatius Budi

Released: June 26, 2026

Prices

$0.13 USD · $0.24 USD (Foil) · €0.03 EUR

Format Legality

FormatLegality
Standard✓ Legal
Pioneer✓ Legal
Modern✓ Legal
Legacy✓ Legal
Commander✓ Legal
Vintage✓ Legal
Pauper✓ Legal
Oathbreaker✓ Legal

Draft & Sealed Synergies

Best cards to pair with Go Nuts! in Marvel Super Heroes limited

common

Giant Growth
Giant Growth
Instant

Giant Growth can be cast before Go Nuts! to make your creature much larger for the fight, ensuring it survives and kills the opponent's creature.

Guerrilla Gorilla
Guerrilla Gorilla
Creature — Ape Soldier Hero

Go Nuts! puts a counter on Guerrilla Gorilla then has it fight, and the reach means it can fight fliers that would otherwise be hard to remove.

Wakandan Royal Guard
Wakandan Royal Guard
Creature — Human Soldier Hero

Wakandan Royal Guard enters with counters on creatures, making them larger for Go Nuts! fights, and the vigilance helps them survive combat.

uncommon

Knight of Wundagore
Knight of Wundagore
Creature — Cat Knight Villain

Go Nuts! puts a counter on Knight of Wundagore, which triggers its ability to put another counter on itself, making it even larger for the fight.

rare

Epic Fight
Epic Fight
Sorcery

Go Nuts! and Epic Fight both enable fighting and pumping creatures, creating a removal suite that can handle large threats efficiently in green decks.

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