The Hobbit's early community favorites, straight from the Limited Set Review
Every reviewer who runs MTG Picker's Limited Set Review for The Hobbit picks the 3 best commons, the best uncommon, and the best rare or mythic — for each of the five colors, 25 cards in total. Below is the single most-picked card in every color and rarity slot right now, with its image, a link to its full card page, and why it's earning votes.
This is an early snapshot — only a handful of reviews have been submitted for The Hobbit so far, and every new vote can shuffle the results below. The vote counts and percentages here are accurate as of publishing; for the live numbers, and every runner-up rather than just the winner, check the full Community Ranking or the same preview on the MTG Picker home page.
Haven't submitted a review yet? Here's how to vote — it takes a few minutes, and your picks make this ranking more useful for everyone drafting the set.
White — Dwarves go wide
Velvetwing Butterflies // Gaze in Wonder
Picked in 3 of the 3 public reviews submitted so far (100%)
A 2/2 flyer for {2}{W} is already a fine common, but the Adventure side taps down one or two blockers for {1}{W} first. Clear the way, swing, then cash it in for the flying body later — two cards' worth of tempo from one slot.
Iron Hills Blacksmith
Picked in 2 of the 3 public reviews submitted so far (67%)
A 1/1 double striker for {1}{W} that hands you a free Equipment (a +1/+0 Axe) the moment it enters. The Blacksmith trades for far more than it costs, and the Axe keeps working even after it dies.
Fíli the Pathfinder
Picked in 2 of the 3 public reviews submitted so far (67%)
A 2/2 Dwarf for {3}{W} that mints a 2/2 Dwarf token every time it — or another nontoken Dwarf — enters, and once you hit three artifacts/legendaries/Sagas, your whole team gets +1/+1. It builds its own army and then pumps it.
Blue — tempo, locks, and looping value
Enchanted River's Grasp
Picked in 3 of the 3 public reviews submitted so far (100%)
Two mana to tap a creature, strip every counter off it, and lock it down permanently — it loses all abilities and stops untapping. Unconditional, efficient lockdown removal at common is rare, and this is exactly that.
Bilbo, Luckwearer // Burglar's Plot
Picked in 2 of the 3 public reviews submitted so far (67%)
A 1/1 for {1}{U} that can't be blocked and loots on every hit. The Adventure side, Burglar's Plot, lets you swap two permanents that share a type for {4}{U} — sneak in a two-for-one before the creature even shows up.
Bilbo, Thief in the Night
Picked in 2 of the 3 public reviews submitted so far (67%)
A 2/2 for {1}{U} that discounts anything cast from outside your hand by {1}, and lets you recast an instant or sorcery from your graveyard every time it attacks. A recursive value engine that only gets better the longer the game runs.
Black — clean removal and grindy Wolves
Bilbo's Deadly Slice
Picked in 3 of the 3 public reviews submitted so far (100%)
No stipulation, no drawback — just "destroy target creature" for {1}{B}{B} at instant speed. Premium removal at common is always a high pick, and this is as clean as it gets.
Desolation Prowler
Picked in 2 of the 3 public reviews submitted so far (67%)
A 2/2 Wolf for {1}{B} that can pay 2 life to become a 4/4 attacker or blocker once a turn. Cheap, resilient, and it scales into the late game without costing you a card.
Rhovanion Rampager
Picked in 2 of the 3 public reviews submitted so far (67%)
A 3/2 for {2}{B} that eats one of your own creatures on attack to grow by that creature's power, then leaves behind a Goblin Army worth the same when it eventually dies. Aggro and grind in the same card.
Red — flexible burn and a Treasure-fueled Dragon
Pinecone Strike
Picked in 2 of the 3 public reviews submitted so far (67%)
A single instant that reads "choose one or both": 3 damage to a creature (exiling it if that would kill it), and/or blow up an artifact token. Flexible enough to matter in almost any matchup.
Bothersome Noisemaker
Picked in 2 of the 3 public reviews submitted so far (67%)
A 2/2 Goblin Bard for {1}{R} that grows an Army by a counter every time you cast a noncreature spell. In a deck full of removal and tricks, this quietly turns into the biggest thing on the board.
Smaug the Magnificent
Picked in 3 of the 3 public reviews submitted so far (100%)
The set's signature bomb: a 4/3 flying haste Dragon for {2}{R}{R} that makes a Treasure every upkeep and burns for damage equal to your Treasure count on attack. It kills fast and it only gets faster.
Green — big bodies that keep growing
Attercop
Picked in 2 of the 3 public reviews submitted so far (67%)
A 2/1 reach-deathtouch Spider for {1}{G} that gets bigger every time you play a land. Trades with anything, blocks fliers, and keeps growing — a rare combination at common.
Wilderland Scrounger
Picked in 2 of the 3 public reviews submitted so far (67%)
A 3/6 for {4}{G} that puts a +1/+1 counter on your whole board whenever it attacks alongside a creature with power 4 or more. A wall that turns your team into threats the moment it swings.
Beorn the Fierce
Picked in 3 of the 3 public reviews submitted so far (100%)
The set's premier green bomb: a 6/6 trampler for {3}{G}{G} that pumps other Bears by +2/+2, turns a creature into a Bear with a trample counter every combat, and draws you two cards once you control three Bears. Snowballs out of control fast.
Want the full picture?
This article covers the top pick per slot only. For every card that received a vote — not just the winner — open the live Community Ranking for The Hobbit. And if you want our own card-by-card grades rather than the crowd's, the The Hobbit draft tier list covers all 188 cards, with videos walking through the reasoning color by color.